using System;
using System.Collections.Generic;
using System.Text;

namespace Ant1.Senses
{
    class Senses_Smell : SensesObject
    {
        public int Direction;
        public int Amount;

        public Senses_Smell()
        {
            Direction = 0;
            Amount = 0;
        }

        public override bool TestSense(GameObject Go)
        {
            if (Go.X > 100)
                return true;
            else
                return false;
        }
    }
}
